![]() It was released in Spring 2000 and got over 1.5 million plays per month. One of these was Tank Wars, a game where you drive around the city playing as a tank destroying other tanks. announced a partnership with Groove Alliance to develop new games. The Groove Alliance then developed a game called SkyDive! which was released by Electronic Arts on June 30th, 1999, with their Gonzo Games label. It was later recycled again into an advergame for Jack Daniels. ![]() The game made over four million dollars in total sales, according to Vice President of Marketing for Infogrames Paul Rinde. It was intended to promote the full game, the web version of Real Pool used 3D Groove SX and was published on, becoming their first 3D game, where it got between 5-6 million plays according to Laufenberg. The assets used in Real Pool were recycled to make a web demo version, becoming the first use of the 3D Groove engine. Other notable names involved with 3D Groove are Patrick Thiel from (animator,) Ben Encarcion (artist,) Nick Kang (developer,) Jed Whedon and Rene Winkler (music and sound design) and Jamie and Simon Edis from (artist and programmer, respectively, who used 3D Groove for their web games.) Urbach was the company's co-founder, with entrepreneur Chris Kantrowitz and programmer Peter Laufenberg, who did much of the C++ code for the 3D Groove web browser plugin. The Groove Alliance was established on July 6th, 1998. The game was published by MacSoft and got a Windows port in 1998, which was published through GT Interactive (which would later become Infogrames) shortly before the Groove Alliance was established. In 1995, before 3D Groove existed, programmer Jules Urbach worked at DigitalFusion and helped to code the game Real Pool, a basic 3D pool game for the Mac intended to rival the Virtual Pool series. For example, the ability to use quads - or faces with any amount of vertices - instead of only triangles, was included. 3D Groove games may make use of the 3DGM Model File format (with a file type of 3GM) and are similar to the standard 3DS Model File format but with greater functionality. In September 2001, 3D Groove bought the source code for 3DGM. With 3D Groove GX, developers would use the private SDK provided by The Groove Alliance to create Groove World Files (with a filetype of GRV.)īoth versions of 3D Groove, in turn, used the 3D Game Machine development framework (3DGM for short) from Virtually Unlimited Corp. In 2002, 3D Groove GX was introduced, and it allowed for the creation of 3D Groove games without the need for Director. At first, there was 3D Groove SX, which allowed developers with the Director to create a Shockwave Movie (with a filetype of DCR) with a 3D Groove game. 3D Groove games could be built to be played on the desktop or in a browser.
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